Sandbox_EN = {
	Sandbox_MoreTraitsDynamic = "More Traits - Dynamic",
	Sandbox_MoreTraitsDynamic_AntiGunActivist = "Anti-Gun Activist",
	Sandbox_MoreTraitsDynamic_AntiGunActivistSkill = "Anti-Gun Activist Aiming Skill requirement",
	Sandbox_MoreTraitsDynamic_AntiGunActivistKill = "Anti-Gun Activist Kill requirement",
	Sandbox_MoreTraitsDynamic_AntiGunActivistKill_tooltip = "Firearms",
	Sandbox_MoreTraitsDynamic_AntiqueCollector = "Antique Collector*",
	Sandbox_MoreTraitsDynamic_AntiqueCollectorSkill = "Antique Collector Scavenging Skill requirement",
	Sandbox_MoreTraitsDynamic_AntiqueCollector_tooltip = "Requires scavenging skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_Ascetic = "Ascetic",
	Sandbox_MoreTraitsDynamic_AsceticSkill = "Ascetic Cooking Skill requirement",
	Sandbox_MoreTraitsDynamic_Bouncer = "Bouncer",
	Sandbox_MoreTraitsDynamic_BouncerSmallBlunt = "Bouncer Small Blunt Requirement",
	Sandbox_MoreTraitsDynamic_BouncerStrength = "Bouncer Strength Requirement",
	Sandbox_MoreTraitsDynamic_Evasive = "Evasive",
	Sandbox_MoreTraitsDynamic_EvasiveSkill = "Evasive Skill requirement",
	Sandbox_MoreTraitsDynamic_EvasiveSkill_tooltip = "Fitness + Sprinting + Lightfoot + Nimble + Sneak",
	Sandbox_MoreTraitsDynamic_Fast = "Fast",
	Sandbox_MoreTraitsDynamic_FastSkill = "Fast Skill requirement",
	Sandbox_MoreTraitsDynamic_FastSkill_tooltip = "Sprinting + Lightfoot + Nimble + Sneak",
	Sandbox_MoreTraitsDynamic_FastWorker = "Fast Worker",
	Sandbox_MoreTraitsDynamic_FastWorkerSkill = "Fast Worker Skill requirement",
	Sandbox_MoreTraitsDynamic_FastWorkerSkill_tooltip = "Carpentry + Cooking + Farming + First Aid + electrical + Metalworking + Mechanics + Tailoring",
	Sandbox_MoreTraitsDynamic_Flexible = "Flexible",
	Sandbox_MoreTraitsDynamic_FlexibleSkill = "Flexible Nimble Skill requirement",
	Sandbox_MoreTraitsDynamic_Gordanite = "Gordanite",
	Sandbox_MoreTraitsDynamic_GordaniteSkill = "Gordanite Long Blunt Skill Requirement",
	Sandbox_MoreTraitsDynamic_GordaniteKill = "Gordanite Kill Requirement",
	Sandbox_MoreTraitsDynamic_GordaniteKill_tooltip = "Long Blunt",
	Sandbox_MoreTraitsDynamic_Gourmand = "Gourmand",
	Sandbox_MoreTraitsDynamic_GourmandSkill = "Gourmand Cooking Skill Requirement",
	Sandbox_MoreTraitsDynamic_Graverobber = "Graverobber*",
	Sandbox_MoreTraitsDynamic_Graverobber_tooltip = "Requires scavenging skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_GraverobberSkill = "Graverobber Scavenging Skill Requirement",
	Sandbox_MoreTraitsDynamic_GraverobberKill = "Graverobber Kill Requirement",
	Sandbox_MoreTraitsDynamic_GruntWorker = "Grunt Worker",
	Sandbox_MoreTraitsDynamic_GruntWorkerSmallBlunt = "Grunt Worker Short Blunt Requirement",
	Sandbox_MoreTraitsDynamic_GruntWorkerWoodwork = "Grunt Worker Woodworking Requirement",
	Sandbox_MoreTraitsDynamic_GruntWorkerKill = "Grunt Worker Kill Requirement",
	Sandbox_MoreTraitsDynamic_GruntWorkerKill_tooltip = "Short blunt",
	Sandbox_MoreTraitsDynamic_GymGoer = "Gym-Goer",
	Sandbox_MoreTraitsDynamic_GymGoerSkill = "Gym-Goer Skill requirement",
	Sandbox_MoreTraitsDynamic_GymGoerSkill_tooltip = "Strength + Fitness",
	Sandbox_MoreTraitsDynamic_Hardy = "Hardy",
	Sandbox_MoreTraitsDynamic_HardySkill = "Hardy Fitness Skill requirement",
	Sandbox_MoreTraitsDynamic_IdealWeight = "Ideal Weight",
	Sandbox_MoreTraitsDynamic_IdealWeightTargetDaysToObtain = "Ideal Weight Days Required to Obtain",
	Sandbox_MoreTraitsDynamic_IdealWeightTargetDaysToObtain_tooltip = "How many days you have to keep your weight between 78 and 82 to earn the trait. Check is made every in-game hour.",
	Sandbox_MoreTraitsDynamic_IdealWeightObtainGracePeriod = "Ideal Weight Obtain Grace Period",
	Sandbox_MoreTraitsDynamic_IdealWeightObtainGracePeriod_tooltip = "How many hours you can be not between 78-82 weight while earning the trait and not reset your progress. Check is made every in-game hour.",
	Sandbox_MoreTraitsDynamic_IdealWeightLoseGracePeriodCap = "Ideal Weight Lose Grace Period Cap",
	Sandbox_MoreTraitsDynamic_IdealWeightLoseGracePeriodCap_tooltip = "How many hours can you 'earn' on counter that later will be used before you lose your Ideal Weight trait if your weight is not between 75-85",
	Sandbox_MoreTraitsDynamic_IdealWeightDynamicLoseGracePeriodMultiplier = "Ideal Weight Lose Grace Period Hours Speed Multiplier",
	Sandbox_MoreTraitsDynamic_IdealWeightDynamicLoseGracePeriodMultiplier_tooltip = "How fast you earn 'grace period' hours that later are used up before you lose the trait if you're not between 75-85 weight. Default multiplier of 1 earns you 1 grace period hour for every 12h of keeping weight 78-82 (Basically 0.0834 grace hours for each 1h). Higher multiplier = faster gain of grace hours. Lower multiplier = slower gain of grace hours.",
	Sandbox_MoreTraitsDynamic_Immunocompromised = "Immunocompromised",
	Sandbox_MoreTraitsDynamic_ImmunocompromisedInfectionTime = "Immunocompromised hours to lose",
	Sandbox_MoreTraitsDynamic_ImmunocompromisedInfectionTime_tooltip = "How many hours does wounds on your body need to be infected for to loose Immunocompromised. Each body part is counted separately so if you have 3 infected wounds, you'd earn +3 to the counter in 1h.",
	Sandbox_MoreTraitsDynamic_Incomprehensive = "Incomprehensive*",
	Sandbox_MoreTraitsDynamic_IncomprehensiveSkill = "Incomprehensive Scavenging Skill Requirement",
	Sandbox_MoreTraitsDynamic_Incomprehensive_tooltip = "Requires scavenging skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_Indefatigable = "Indefatigable",
	Sandbox_MoreTraitsDynamic_IndefatigableSkill = "Indefatigable Skill requirement",
	Sandbox_MoreTraitsDynamic_IndefatigableSkill_tooltip = "Strength + Fitness + Sprinting + Lightfoot + Nimble + Sneak + Axe + Blunt + SmallBlunt + LongBlade + SmallBlade + Spear",
	Sandbox_MoreTraitsDynamic_LeadFoot = "Lead Foot",
	Sandbox_MoreTraitsDynamic_LeadFootKill = "Lead Foot Kills Requirement",
	Sandbox_MoreTraitsDynamic_LeadFootKill_tooltip = "Finish zombies by stomping them. Only last hit needs to be stomp",
	Sandbox_MoreTraitsDynamic_MartialArtist = "Martial Artist",
	Sandbox_MoreTraitsDynamic_MartialArtistSmallBlunt = "Martial Artist Small Blunt Requirement",
	Sandbox_MoreTraitsDynamic_MartialArtistFitness = "Martial Artist Fitness Requirement",
	Sandbox_MoreTraitsDynamic_MotionSickenss = "Motion Sickness*",
	Sandbox_MoreTraitsDynamic_MotionSickenssSkill = "Motion Sickness Driving Skill Requirement",
	Sandbox_MoreTraitsDynamic_MotionSickenss_tooltip = "Requires driving skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_Mundane = "Mundane",
	Sandbox_MoreTraitsDynamic_MundaneDamage = "Mundane Damage",
	Sandbox_MoreTraitsDynamic_MundaneDamage_tooltip = "Amount of damage you need to deal to lose the trait. Zombies have between 0-2 hp.",
	Sandbox_MoreTraitsDynamic_NaturalEater = "Natural Eater",
	Sandbox_MoreTraitsDynamic_NaturalEaterForaging = "Natural Eater Foraging Skill Requirement",
	Sandbox_MoreTraitsDynamic_NaturalEaterCooking = "Natural Eater Cooking Skill Requirement",
	Sandbox_MoreTraitsDynamic_NoodleLegs = "Noodle Legs",
	Sandbox_MoreTraitsDynamic_NoodleLegsSkill = "Noodle Legs Skill requirement",
	Sandbox_MoreTraitsDynamic_NoodleLegsSkill_tooltip = "Fitness + Sprinting + Lightfoot + Nimble + Sneak",
	Sandbox_MoreTraitsDynamic_Olympian = "Olympian",
	Sandbox_MoreTraitsDynamic_OlympianSkillFitness = "Olympian Fitness requirement",
	Sandbox_MoreTraitsDynamic_OlympianSkillSprinting = "Olympian Sprinting requirement",
	Sandbox_MoreTraitsDynamic_PackMouse = "Pack Mouse",
	Sandbox_MoreTraitsDynamic_PackMouseSkill = "Pack Mouse Strength Skill requirement",
	Sandbox_MoreTraitsDynamic_PackMule = "Pack Mule",
	Sandbox_MoreTraitsDynamic_PackMuleSkill = "Pack Mule Strength Skill requirement",
	Sandbox_MoreTraitsDynamic_Paranoia = "Paranoia",
	Sandbox_MoreTraitsDynamic_ParanoiaHoursLose = "Paranoia Lose Hours requirement",
	Sandbox_MoreTraitsDynamic_ParanoiaHoursLose_tooltip = "How many hours you need to be panicked and stressed (at same time) above average to get rid of trait",
	Sandbox_MoreTraitsDynamic_PracticedSwordsman = "Practiced Swordsman",
	Sandbox_MoreTraitsDynamic_PracticedSwordsmanSkill = "Practiced Swordsman Skill Requirement",
	Sandbox_MoreTraitsDynamic_PracticedSwordsmanSkill_tooltip = "Long Blade + Short Blade",
	Sandbox_MoreTraitsDynamic_PracticedSwordsmanKill = "Practiced Swordsman Kill Requirement",
	Sandbox_MoreTraitsDynamic_PracticedSwordsmanKill_tooltip = "Long Blade + Short Blade",
	Sandbox_MoreTraitsDynamic_ProwessBlade = "Prowess: Blade",
	Sandbox_MoreTraitsDynamic_ProwessBladeSkill = "Prowess: Blade Skill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessBladeSkill_tooltip = "Axe + Short Blade + Long Blade",
	Sandbox_MoreTraitsDynamic_ProwessBladeKill = "Prowess: Blade Kill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessBladeKill_tooltip = "Axe + Short Blade + Long Blade",
	Sandbox_MoreTraitsDynamic_ProwessBlunt = "Prowess: Blunt",
	Sandbox_MoreTraitsDynamic_ProwessBluntSkill = "Prowess: Blunt Skill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessBluntSkill_tooltip = "Short Blunt + Long Blunt",
	Sandbox_MoreTraitsDynamic_ProwessBluntKill = "Prowess: Blade Kill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessBluntKill_tooltip = "Short Blunt + Long Blunt",
	Sandbox_MoreTraitsDynamic_ProwessGuns = "Prowess: Guns",
	Sandbox_MoreTraitsDynamic_ProwessGunsSkill = "Prowess: Guns Skill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessGunsAiming = "Prowess: Guns Aiming Skill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessGunsSkill_tooltip = "Aiming + Reloading",
	Sandbox_MoreTraitsDynamic_ProwessGunsKill = "Prowess: Guns Kill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessGunsKill_tooltip = "Firearm",
	Sandbox_MoreTraitsDynamic_ProwessSpear = "Prowess: Spear",
	Sandbox_MoreTraitsDynamic_ProwessSpearSkill = "Prowess: Spear Skill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessSpearSkill_tooltip = "Spear",
	Sandbox_MoreTraitsDynamic_ProwessSpearKill = "Prowess: Spear Kill Requirement",
	Sandbox_MoreTraitsDynamic_ProwessSpearKill_tooltip = "Spear",
	Sandbox_MoreTraitsDynamic_Quiet = "Quiet",
	Sandbox_MoreTraitsDynamic_QuietSkill = "Quiet Sneaking Skill Requirement",
	Sandbox_MoreTraitsDynamic_Scrapper = "Scrapper",
	Sandbox_MoreTraitsDynamic_ScrapperMaintenance = "Scrapper Maintenance Skill Requirement",
	Sandbox_MoreTraitsDynamic_ScrapperMetalWelding = "Scrapper MetalWelding Skill Requirement",
	Sandbox_MoreTraitsDynamic_Scrounger = "Scrounger*",
	Sandbox_MoreTraitsDynamic_ScroungerSkill = "Scrounger Scavenging Skill Requirement",
	Sandbox_MoreTraitsDynamic_Scrounger_tooltip = "Requires scavenging skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_SecondWind = "Second Wind",
	Sandbox_MoreTraitsDynamic_SecondWindSkill = "Second Wind Skill requirement",
	Sandbox_MoreTraitsDynamic_SecondWindSkill_tooltip = "Strength + Fitness",
	Sandbox_MoreTraitsDynamic_Slowpoke = "Slowpoke",
	Sandbox_MoreTraitsDynamic_SlowpokeSkill = "Slowpoke Skill requirement",
	Sandbox_MoreTraitsDynamic_SlowpokeSkill_tooltip = "Sprinting + Lightfoot + Nimble + Sneak",
	Sandbox_MoreTraitsDynamic_SlowWorker = "Slow Worker",
	Sandbox_MoreTraitsDynamic_SlowWorkerSkill = "Slow Worker Skill requirement",
	Sandbox_MoreTraitsDynamic_SlowWorkerSkill_tooltip = "Carpentry + Cooking + Farming + First Aid + Electricity + MetalWelding + Mechanics + Tailoring",
	Sandbox_MoreTraitsDynamic_SuperImmune = "Super-Immune",
	Sandbox_MoreTraitsDynamic_SuperImmuneInfectionTime = "Super-Immune hours to earn",
	Sandbox_MoreTraitsDynamic_SuperImmuneInfectionTime_tooltip = "How many hours does wounds on your body need to be infected for to earn Super-Immune. Each body part is counted separately so if you have 3 infected wounds, you'd earn +3 to the counter in 1h.",
	Sandbox_MoreTraitsDynamic_Swift = "Swift",
	Sandbox_MoreTraitsDynamic_SwiftSkill = "Swift Lightfoot Skill requirement",
	Sandbox_MoreTraitsDynamic_TavernBrawler = "TavernBrawler",
	Sandbox_MoreTraitsDynamic_TavernBrawlerSkill = "TavernBrawler Skill Requirement",
	Sandbox_MoreTraitsDynamic_TavernBrawlerSkill_tooltip = "Axe + Short Blunt + Long Blunt + Short Blade + Long Blade",
	Sandbox_MoreTraitsDynamic_Terminator = "Terminator",
	Sandbox_MoreTraitsDynamic_TerminatorSkill = "Terminator Skill Requirement",
	Sandbox_MoreTraitsDynamic_TerminatorSkill_tooltip = "Aiming + Reloading + Nimble",
	Sandbox_MoreTraitsDynamic_TerminatorKill = "Terminator Kills Requirement",
	Sandbox_MoreTraitsDynamic_TerminatorKill_tooltip = "Firearms",
	Sandbox_MoreTraitsDynamic_Thuggish = "Thuggish",
	Sandbox_MoreTraitsDynamic_ThuggishSkill = "Thuggish Skill Requirement",
	Sandbox_MoreTraitsDynamic_ThuggishSkill_tooltip = "Long Blunt + Short Blunt",
	Sandbox_MoreTraitsDynamic_ThuggishKill = "Thuggish Kill Requirement",
	Sandbox_MoreTraitsDynamic_ThuggishKill_tooltip = "Short Blunt + Long Blunt",
	Sandbox_MoreTraitsDynamic_Tinkerer = "Tinkerer",
	Sandbox_MoreTraitsDynamic_TinkererSkill = "Tinkerer Skill Requirement",
	Sandbox_MoreTraitsDynamic_TinkererSkill_tooltip = "Electricity + Mechanics + Tailoring",
	Sandbox_MoreTraitsDynamic_Unwavering = "Unwavering",
	Sandbox_MoreTraitsDynamic_UnwaveringCounter = "Unwavering Counter",
	Sandbox_MoreTraitsDynamic_UnwaveringCounter_tooltip = "This is internal counter that needs to be reached before you get the trait. Each injury below belt adds to counter every 10 min. Deep Wound > Laceration > Burn/Fracture > Scratch > Bleeding. For example, having burns on 1 bodypart below belt would result in getting around +2.3 on counter in 24h. Having 1 fracture gives around +3 in 24h.",
	Sandbox_MoreTraitsDynamic_Vagabond = "Vagabond*",
	Sandbox_MoreTraitsDynamic_VagabondSkill = "Vagabond Scavenging Skill Requirement",
	Sandbox_MoreTraitsDynamic_Vagabond_tooltip = "Requires scavenging skill mod, otherwise always static",
	Sandbox_MoreTraitsDynamic_WellFitted = "Well-Fitted",
	Sandbox_MoreTraitsDynamic_WellFittedSkill = "Well-Fitted Nimble Skill Requirement",
	Sandbox_MoreTraitsDynamic_Wildsman = "Wildsman",
	Sandbox_MoreTraitsDynamic_WildsmanSkill = "Wildsman Skill Requirement",
	Sandbox_MoreTraitsDynamic_WildsmanSkill_tooltip = "Foraging + Fishing + Trapping",
	Sandbox_MoreTraitsDynamic_WildsmanKill = "Wildsman Spear Kill Requirement",
}